Kyrgyz National Equestrian Games. The battle of two horsemen – Oodarysh. A very popular equestrian competition. Two riders are trying to throw each other off the horse. According to the rules of the competition, the rider can throw the opponent together with the horse. Oodarysh competitions are held according to the developed and approved rules in four weight categories: individual competitions and individual-team competitions. The minimum age of participants is 19 years. The size of the competition area is 40 sq. m. The duration of the match is 10 minutes. The victory is awarded if the horse pulls or knocks down the opponent (the downed opponent’s body part must touch the ground). This is one of the most popular national sports in Kyrgyzstan. Young wrestlers enter into a duel at the signal of the judge. In a duel, he is allowed to use various techniques, but is not allowed to remove his hands from the opponent’s belt. The winner is the one who puts his hand on the opponent’s shoulder blades.
Taking coins from the earth – Tyyn enmei..
In this competition, the total distance from the start point to the finish point should not exceed 100 m. Participants arrive at the start line at the judge’s command. At 50-60 m from the start line there is a clean, flat area with light sand or sawdust, where they take a coin and, at the signal of the judge, run not at a gallop, but at a fast pace. If the horse stops at the moment of raising the coin and moves to a slower gait, the result is not counted and the race is not repeated. The time from start to finish is recorded. In case of a fall, the rider must get back on the horse and run to the finish line. Each rider is given three rides. In addition to equestrian sports, there are many other sports in Kyrgyzstan: tyin enmei (lifting coins from the ground), zhaa atmai (archery competitions), at-chabysh (horse racing), backgammon, etc.
Teke chabysh
– this is a kind of “hockey” that is played on the ground.
5-10 players of any age can play in it at the same time. A circle with a diameter of 4-4.5 meters is drawn on a flat area. A hole is drilled in the center. This is the “cauldron” (cauldron). Then holes are drilled in a circle at the same distance from each other according to the number of players (not counting the leader). Each player has a stick or wand. Bones of the spine, empty cans, hockey balls are used as “teke” (goats). A lottery is used to determine the leader.
The host starts the game 10-12 meters from the circle. His task is to drive the “teke” into a circle and roll it into the “cauldron”. However, this is very difficult. Players who have one stick stuck in the hole, closely monitor the movements of the presenter. When the presenter approaches, they drive the “teke” away from the circle with a blow of a stick. Then everyone tries to roll back as far as possible. After the stroke, the players immediately return the clubs to their holes. The presenter can take any free hole. The player who loses the hole becomes the driver. The presenter, who still manages to roll the “teke” into the “gate”, becomes the winner. The participants of the game carry it on their shoulders, forming a so-called circle of honor. Then the game starts again.
In this game, it is forbidden to press the stick to the driver’s leg, hold the driver with your hand or lift the stick higher. However, if several players leave their hole to get rid of teke, and when they return, they fight for the hole with the driver, then they can take any free hole.
Ak Cholmok (white shuttle)
– Ak Cholmok (white shuttle) is a youth night game, which is usually played by girls and boys on a moonlit evening. A characteristic feature of the game is that it is held on a flat ground or court on a bright moonlit evening. Ak Cholmok” is a fun and emotional mobile game that promotes the development of speed, agility and teaches you to navigate in the dark.
The game is a team game, and the number of teams is arbitrarily determined by the number of people participating in the game. Therefore, increasing or decreasing the number of commands is not mandatory if the number of commands remains unchanged. Each team is given the name of the game, for example, “Cholpon” or “Shumkar”.
The players stand with their backs to the field, facing the leader. The presenter shows everyone a white cleaned bone or a baton and throws it hard towards the field (the right to throw is determined by lot). After hearing the sound of the bone falling, the participants determine the approximate place of the fall and run to look for the bone. The direction of flight and the crash site of an abandoned shuttle in the dark are often determined more by ear than by eye. Therefore, the moment of the throw is marked by silence, but soon this silence is replaced by noise when athletes start running to the finish line.
The task of each team is to find an ak-cholmok and deliver it to its leader.
The finder shouts out the name of his team (which means that the bone is found) and runs to the finish line. As a rule, the player who has found the shuttle pretends to have found it, pretends that he is looking for everything, and as soon as a convenient opportunity appears, he is looking for a place to deliver the shuttle either through himself or through a partner, and his rivals, in turn, block and try to pick up the shuttle on the way.
The player who received the bone shouts out the name of his team and runs to the starting place. Partners can pass a bone to each other (it is not necessary to shout out the name of their team) and cover the player who found it. It is allowed to take a bone only by grabbing. It is allowed during the game: taking the shuttle from the opponent’s hands in various ways, mutual assistance within each team, transferring the shuttle to the player of his team, deceptive behavior when the target runs to the player without the shuttle to distract the opponent and make it easier for the partner to complete the task.